Create your own music from (deep)space or wall street
May 9th – Workshop by Dr. Valery Vermeulen (Music Production/Cybernetic Sound Design)
Did you ever wonder how the universe would sound like if you could hear it, what sounds can be derived from our financial markets and if it is possible to make music with them and if so how this can be practically done? In this workshop you will learn all about it and much more.
Central theme of the workshop is how abstract scientific data such as for example data originating from (deep)space (emitted by various astrophysical objects such as nebula, pulsars, stars,… ) or data coming from financial systems can be used in an innovative way to compose, perform music or create multimedia installations. To this end the focus will be put onto the two creative practices that make this possible: data sonification and interactive sound synthesis. With data sonification we hereby understand the rapidly expanding field of transforming any given numerical abstract data into sound. Interactive sound synthesis on the other hand encompasses all synthesis techniques where the generated sound is being influenced by one or more external data sources.
This one day workshop is organized into two modules
In a first module you learn to get acquainted with the basic principles of interactive sound synthesis and sound design. Using the open source software platforms Pure Data and Reaper every student learns to build his or her own synthesizer. Subsequently he or she learns the different ways how to integrate an interactive component into the synthesizer that was build. As a student you will learn how to enable the synthesizer to be connected to various external data sources.
The second module of the workshop is based around the use of data for musical artistic purposes. You learn to work with various data streams (such as for example astrophysical, econometric streams or the data streams of your own interest). Subsequently each student learns how to transform these data streams in to artistically meaningful sound(scapes) and music using the right data sonification techniques. The techniques from the first module will serve here as a starting point.
All techniques and methods in this workshop are explained in a straightforward and practical way. In doing so this will enable each student afterwards to seaminglessly integrate the knowledge he or acquired int the workshop into his or her own creative practice.
The workshop is open to everyone. Open to novices, curious minds, musicians, sound sculpters, artists, scientists,… No experience or technical pre knowledge required. All the concepts and methods in this workshop will be explained in a hands on and practical way.
Bring your own laptop and headphones
- early bird : 30€ (until 26. 4.)
- ticket pre sale: 35€
- at the door: 40€
• http://www.emo-synth.com: website van het EMO-Synth project (link to project on algoritmhic music composition, biofeedback and artificial intelligence from the author)
• http://www.mikromedas.net: website van Mikromedas project (link to space sound project from the author)
•Puckette, M. (2007) The Theory and Technique of Electronic Music.
•Farnell, A. (2011) Designing Sound. •Kreidler, J. (2009) Programming Electronic Music in Pd.
•Vermeulen, V. (2014) Affective Computing, Biofeedback and Psychofysiology as New Ways for Music Composition and Performance. In: eContact! 16.3 Toronto Electroacoustic Symposium 2013. Link: http://cec.sonus.ca/econtact/16_3/vermeulen_affectivecomputing.html
•Vermeulen, V. (2012) The EMO-Synth, An Emotion Driven Music Generator. In: eContact! 14.2 Biotechnological Performance Practice. Link: http://cec.sonus.ca/econtact/14_2/vermeulen_emosynth.html
•Pure Data: http://puredata.info/